AI Dungeon 101

AI Dungeon 101

AI Dungeon 101

Important AI Dungeon Terms and Features: Glossary

Create pictures in AI Dungeon: Image Prompt Guide

Understanding AI Dungeon Settings

How to Play AI Dungeon

AI Dungeon gameplay interface example.
AI Dungeon gameplay interface example.

Input Modes

Do / Say / Story / See

Click the left button of the input box to toggle between input modes.

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Do – Have your character perform an action. Learn more about Do here.

Say – Have your character say what you type in. Learn more about Say here.

Story – Have the AI respond to your own narration. Learn more about Story here.

See – Have the AI generate an image. Learn more about See here.

You can also hit the send button (paper airplane icon) without entering any text to have the AI continue the story on its own.

TIP: The AI typically responds best to specific details you enter, so always try to include exactly what you want. If you were to simply type, “> You go inside.”, no matter the context that came before it, you might end up giving too much “creative freedom” to the AI as to what should come next. This goes for any of the input modes.
TIP: You can also edit text the AI-generated or add your own writing to an AI generation by clicking on the block of text, and then hit send to automatically continue the story with your edits.

Command Buttons

The buttons above the input box are shortcuts for commands used to control your story events and gameplay adventure.

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Undo

Removes most recent visible action, whether it was written by you or the AI.  The Undo button can be clicked multiple times to go back as many actions as you want, even if you want to go back to the very beginning of the story.

This is useful when the AI’s output is incoherent, looping, merely unsatisfactory, or if you just want to go back to a previous point and try another route.

TIP: You can also Undo any action, even ones that happened much earlier in the story, by clicking on it to Edit it, then clicking the ‘...’ next to it and clicking “Undo”.  You can restore such actions with the “Restore” button.

Redo

Restores the latest action that was undone or retried to its original position in the history.  This can be clicked multiple times, and will cycle through all of the actions when Retry was used in an action, and any time Undo was used, until there is nothing left to Redo. This is useful for if you change your mind and want to go back to a previous action or AI response.

Redo will only restore the most recent version of an action which has been edited, NOT the original text: edits permanently change the text, and can only be undone by re-writing it again.

TIP: The Redo button will redo every undone or retried action in sequence. For greater control, try using the “Restore” button.

Retry

Removes the last entry and replaces it with a new generation from the AI; especially useful for quickly replacing an AI output you don't like.  You should use Retry whenever you feel the latest action from the AI derails the story, is incoherent, or you just think the AI can do better.

Note that Retry counts as text-generation, just like hitting the Send button, and uses an action credit. The AI isn’t always perfect, so try not to aim for a perfect response every time; if it’s mostly satisfactory, consider editing the finer details yourself, or just move on.

However, if after several retries, the AI is still producing unsatisfactory results, you should consider going back and Editing the last action or two, or typing in the first few words of what would be an acceptable response for the AI to work off of.

TIP: This is the equivalent of hitting Undo once, then clicking “Submit” with a blank text-input to have the AI continue.  If you change your mind after Retrying and want the old one back, you can hit the Undo button to get rid of the new entry, then use the Restore button to find the old action and restore it.

Edit

Allows you to directly edit previous inputs and outputs.  Clicking this button will cause the text to appear in the input box, along with some arrow-buttons to let you go back and forth between visible entries.  You can also click an entry in the story-text itself to edit that entry directly, within the text.  Just edit the text, and when you’re done, you can commit your edits by pressing the Submit icon, or discard your changes and leave it as is by hitting the ‘X’ button to cancel.

WARNING: Once an action has been edited, you cannot undo those changes unless you are using something like a browser-plugin to do so.  If you change your mind, you will have to manually restore that text.

Editing is useful for fixing when you or the AI have made a mistake, or whenever you think something could just be written better: AI Dungeon has no rules. Common changes are to fix a character’s name, add an event, or change the way a thing is stated to work better in context or style.

This can be your most powerful tool when writing coherent stories, as correcting details and grammar is important to preventing the AI from repeating mistakes. If the AI’s response is for the most part coherent but a few things don’t make sense (like wrong names, irrelevant information, other nonsense), edit those mistakes out yourself and that will help the AI get it right next time.

TIP: The AI cannot see the original text after you edit, and doesn’t know the difference between that and the text you replaced it with, meaning your edits will directly affect the AI’s writing: improvements to details and styling made here can improve the AI’s writing after.
TIP: Some players use this for every new action, making edits to the AI’s response and continuing it with their own, then hitting the “Submit” button with a blank input to Continue.  As an action can be up to 4000 characters, there is plenty of space!

Restore

View the history of all actions/entries removed by Undo or Retry, and Restore one (or more) to where they are.  You will see a text box, which you can edit if you want to change the text of those entries, and buttons: an ‘X’ to cancel back out of the Restore menu, a pair of arrows to navigate back and forth through them, and a submit button to restore the action you’re looking at with whatever edits you’ve made.

This can be very handy if you go a little wild with Undo or Alter, if you change your mind about a previous use of Undo or Alter, or if you simply want to review the history of all the actions you’ve undone.

TIP: Depending on preference, some people use this exclusively instead of Redo.

Memo

This is a shortcut button for getting to the Memory text box in the sidebar.

Memory text is given to the AI before the rest of the recent story text and can be used to list important information that guides the AI in writing your adventure. This is helpful when the AI forgets past events, characters, locations, or just generally what you’re supposed to be doing.

World Info

This is a shortcut button for getting to the Adventure’s World Info, which can be accessed from the Sidebar.  This is a list of short text entries about various things in the story, which will be brought up when certain text appears in the most recent part of it.

AI [Feedback]

Provides feedback to Latitude about the AI’s performance. You will be prompted to give some general feedback about how the AI is behaving right now, including writing a quick description, along with the option to share the last part of your story that was sent to the AI with the Latitude team, so they can see what gave the output you’re giving feedback on.

There is an option to have the feedback popup trigger automatically every few actions, which can be toggled on or off in your User Game Settings.

This feature is only intended for feedback which can improve the AI. If you want to send us bug reports or feature suggestions, please use the AI Dungeon Feedback Website.

Help

Opens a help window with some information on the interface, and links you back to these help docs.

TIP: The labels, layout, appearance, and even existence of these buttons can all be changed under the Display Tab in the left sidebar settings. Once you’re comfortable with them, consider removing the labels and even removing some from your view to give you more writing space. If you have more commands than fit on your screen, they will be split into multiple groups, and a set of sideways arrows will appear to let you navigate through them.
TIP: All of these buttons can also be accessed with written commands using ‘/’. Simply type “/undo”, “/redo”, “/alter”, “/remember”, “/retry”, etc. Users who prefer using written commands instead of the physical buttons can remove them in Display Settings.
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To find experienced players who know more about the interface, join our official Discord server.
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You can read more about this and other topics on the official AI Dungeon Wiki.

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